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“A real laugh,” the researcher wrote, “does not deny seriousness, but purifies and replenishes it. Bakhtin showed in his works, is a very serious matter. But the funny in speech should not be ignored as something unimportant, unworthy of the attention of scientists. She embodies the fun, laughing face of human speech activity. The language game has a comic effect setting. But it is the awareness of such a digression, the deliberate mixing of the literary norm and regional elements that makes the game a game. " If an educated person says “well, run away” or “where can I get things from?”, He knows that “run away” and “kuda” is a deviation from the norm. The charm of reasonable deviations from it. Shcherba, “then he begins to feel the whole “When the sense of the norm is brought up in a person,” wrote L.V. It begins, as a rule, only after mastering the normative methods of speech communication. The word creation of a child is a creative endeavor, creativity without installation on creativity.Īnother thing - the adult language game. Speaking of the “red-cheeked bus”, “fluffy little water” (about the foamy trail behind the river tram), “a bottle of vomiting” (about champagne), the child sincerely attributes the properties to all these objects. The same can be said about children's metaphors.
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#New zoombinis game 14 instead of 16 how to#
If a child says “the cat's mouth has been blunted”, “we have been drinking”, “uhololodni water”, etc., it is necessary for them to create new words - he just does not know how to say it. It is based on a deviation from stereotypes while realizing the inviolability of these stereotypes. The language game is different from children's word creation. Such “decoration” usually has the character of sharpness, juggling, pun, jokes, etc. The language game is a phenomenon of speech communication, the content of which is the installation on the form of speech, the desire to achieve in the expression of effects similar to the effects of art literature. Strictly speaking, art also obeys the laws of play behavior. The goal of the game is to give pleasure to people who take part in it. This is an activity that does not pursue any specific practical goals. Philosophers and psychologists consider the game one of the fundamental properties of human culture. In live communication, creativity is manifested primarily in the form of a language game. Of course, the meaning and function of creativity in colloquial speech are different from the aesthetic properties of the artistic text. A writer who consciously seeks to produce one or another aesthetic effect does not create something new every time, but draws the main elements of his style from the public language. Bally, wrote: “It is quite obvious that speech in the broadest sense of the word, that is, the common language, has an aesthetic resource.
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The peculiarity of lively conversational communication consists precisely in the fact that stenciliness and templating are combined in it with a clearly pronounced orientation on creativity. Tic elements of everyday everyday communication. And yet, with the validity of the above reasoning, it is permissible to speak about este. And without mastering the status-role and genre-role stereotypes of communication, in which language units are sufficiently strongly linked to typical situations, the interaction of language personalities would be difficult. Forming the statement, we necessarily resort to schemes, templates, cliches. Human speech activity is based mainly on the use of ready-made communicative units.